IZXUAGPX-OZNUGGXE-KZNUIKUU, a cloud level filled with red Parabeetles and the unused, fast-moving green Parabeetles.AZXUAGPX-APNUGGXE-NZNUIKUU, a vertical level with waterfalls and pipes.The middle of this level consists of an island filled with Munchers. GZXUAGPX-XLNUGGXE-NLNUIKUL, an auto-scrolling underwater ice level reminiscent of World 6 with Jelectros from World 7-4 and gold Cheep-Cheeps, an unused enemy in the final game.ZZXUAGPZ-GINUGGXA-NLNUIKUL, unused Tanooki Suit bonus rooms with castle music.The layout of this level is reminiscent of World 1-5, but without the coin heaven. LZXUAGPZ-ZGNUGGXA-KLNUIKUL, an underground level with big doors and Buzzy Beetles.LZXUAGPZ-SINUGGXE-ELNUIKUL, a grassy, hilly stage featuring Goomba's shoe, Lakitu, a coin heaven and continuous Starman power-ups.KZNUGGXE-OZNUIKUU, a lost plains stage similar to Worlds 3-9 and 5-3.This suggests that these may either have been in the early stages of development before being deleted from the completed game, developmental versions of in-game, final cut levels, or may have served some other purpose such as use in conjunction with development tools. This is generally true of all the levels, especially ones matching motifs that appear later in the game. The level seems like it was deleted from World 6 for being too short and too easy. This code forces entry into a lost level found inside the START panel in World 1. The level that sheds some light on the subject is the level that can be accessed with the Game Genie code AOZULT. Some of these levels feature lost enemies that are also programmed into the game. 3 are unused, abandoned levels that were programmed into the game, but were deleted from the final version.
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